Santiago Branda

🪐Interactive Audiovisual Artist

Santiago Branda

🪐Interactive Audiovisual Artist

Highlighted Content

Portfolio

Fee Fi Fo Fum

Concept Art

Environmental design and cinematics

I created this scene to explore night lighting in Unreal Engine 5, inspired by one of my own musical compositions.

My intention was to capture the inner essence of the music and express it visually through Unreal Engine.

Assets are from Blenderkit and materials are from Megascans

Cinematic Teaser


This is an Elden Ring Shadow of the Erdtree trailer where I looked after composing orchestral epic music that fits the narrative of the visuals.

Here's a glimpse of my electroacoustic works. No visuals, pure soundcraft.

Have you ever wondered how to transform a cymbal into a UFO? Play Roswell 1947!

This is a rescore from an upcoming Argentinian game "The Path Into the Abyss", I felt that the music needed to be less generic and more representative to the gaucho roots.

I've extracted the whole sound design and dialog from the original video using Izotope RX 10

Biguá, residential building

Archviz project

Client: CAD

Full development

Earlier this year I decided to get my hands on Unreal Engine as a developer, so I thought that interactive archviz projects would be an easy starting point.

Longstory short I developed a full archviz project for a client with all kinds of interactions: doors, lights, switching furniture, changing materials and many more.

The 3D model was created in Blender. I built the structure based on the original architectural plans, while the furniture and other assets came from BlenderKit and the materials from Megascans.

Gameplay


Cinematic Teaser

OST for the videogame Gacha Marbles League by Dino Squire.

Desktop Product Presentation

Interactive Visualization Project

Client: Thalea & Color

Full development

Another technical project developed in Unreal Engine 5.

This time the client requested a small interactive piece of software to display and customize different furniture pieces at the workshop.

Gameplay


My first composition for Pierrot Quintet ensemble (2023) dedicated to the late Maestro Wayne Shorter

House Development

Archviz Project

Client: CAD

Full development

Archviz project developed in Unreal Engine 5.

This time the workflow is more interesting than showcasing a finished product, along with CAD we develop the project together, so crucial decisions are made after visualizing in Unreal.

Project still in development.

Gameplay


These are both different orchestrations for the same piece of music.

Kodama was originally written for a school string orchestra, meaning it had to adapt and be aware of the limitations of kids learning music and smaller hands.

However this wasn't any limitation to write great music! Later I did a full symphonic orchestra version with MIDI in Ableton Live, so here are both results!

Here's my latest suite for Pierrot Quintet ensemble (2024)

This one’s special to me... original music written for the teaser of the short film Velas.

This album contains all my electroacoustic and mixed media ouvre

OST for the graphic novel Three Weeks on the Atlantic by Crimson Dragon Studio

About me

I’m Santiago, a composer, sound designer and visual artist based in Buenos Aires, Argentina.My work operates at the intersection of music, technology, and visual storytelling, with a focus on interactive and audiovisual experiences. I hold a B.A. in Music Composition from UCA, following my studies at EMC (Berklee International Network).My music has been performed by ensembles and orchestras, grounding my work in both traditional composition and contemporary production. This foundation informs my approach to game audio, where I blend sound with systems, visuals, and interaction.Alongside my audio work, I develop real-time environments in Unreal Engine, extending my practice into fully integrated audiovisual pieces. I’m particularly interested in bridging sound design, music and interactive visual systems into cohesive narrative experiences.I continue to deepen my work in audio implementation and programming while developing independent projects that explore the relationship between sound, movement and interactivity.