Audiovisual Designer

Audio Visuals Media

Sound and visual production for campaigns, products, podcasts, video games and more.

01 / Selected work

Four practices. One audiovisual language.

Four selected projects. Four distinct entry points into a single audiovisual practice, from first concept to finished experience.

01

Product Visualization

Roland TB-303

A cinematic product film that reinterprets an electronic music icon through science fiction and acid culture.

Creative Direction · Motion Design · VFX · Music & Sound
02

Unreal Engine

Interactive Yacht Experience

A real-time walkthrough designed to turn design, materials, and spaces into an immersive experience rather than static imagery.

Creative Direction · Programming · Wwise Interactive Audio
03

TouchDesigner

Audio-Reactive System

A generative particle system shaped by sound, original music, and live interaction.

Generative Systems · Audio-Reactive Design · Real-Time Media · Music CompositionAdd case study ↗
04

Sound Design

How to Sound Design Vol. I

Handcrafted organic sound effects that enhance immersion and reinforce visual storytelling.

Sound Design · Recording · Audio EditingAdd case study ↗

02 / Skills

Built across disciplines.

The connective tissue is the work itself: sound informs motion, interaction shapes form, and technology stays in service of the idea.

01

Product Visualization

Cinematic films and content built to express what makes your product distinctive. From sketch to final delivery.

Direction / 3D / Cinematics / VFX
02

Audio Services

Sound design, adaptive music and implementation conceived as part of the experience, not added after it.

Original Music / Sound Design / Audio Editing / Integration
03

Unreal Engine

Real-time environments, interactive spaces and audiovisual experiences that can be explored, presented or performed.

Blueprints / Motion Design / Niagara / Interaction
04

TouchDesigner

Generative and audio-reactive systems for installations, live performance, music and experimental media.

TOPs / CHOPs / Audio Reactive / Ableton

About

From composition to interactive worlds.

I'm an audiovisual designer focused on creating memorable experiences, working at the intersection of sound, visuals and real-time technology.

With a background in music composition, sound design and game audio, I use Unreal Engine and TouchDesigner to transform ideas into systems people can see, hear and explore.

BackgroundBachelor's Degree in Music Composition
FocusProducts · Spaces · Stories · Systems
Based inArgentina · Available worldwide

04 / Contact

Let's make something worth experiencing.

If you're developing a campaign, product, podcast, or other project and need sound, visuals, or both, let's talk.